Sunday, January 31, 2016

D-Player Reborn!


一直覺得欠我的朋友太多, 不時就有朋友要求我幫忙研究某某遊戲.
可是我有的時間實在太有限, 不可能每個遊戲都研究的.
但我都會記錄你們要求過的東西, 或許有天我會感興趣...

就像這個 D-Player 的跳件舞遊戲. 現在是完全解讀了整個格式.
而且再次感謝 Luigi Auriemma 的 QuickBMS 工具,
不單可以解包 DCZ 檔, 還可以完美打包.

這回我是有興趣讀個模型導出程序, 很快會看到全新的人物出現了...
你們也有興趣嗎?

Monday, January 25, 2016

再見 Facebook! Bye-bye Facebook!


約兩星期前收到 Facebook 要求, 一定要更改 Facebook 的名稱為真實名稱,
而且要上傳文件來証實名稱的真偽! 自問 Fatduck 這個名稱我已經用上了十五六年以上了.
現在要我改變, 感覺就像要我宣佈 Fatduck 死亡一樣.
算了, 我寧可放棄 Facebook.

要找我的話, 可以到我的舊 Blogger http://fatduck3d.blogspot.co.uk/
或 email: this4game@hotmail.com ; fatduck_uk@qq.com

如果大家知道有甚麼好的研究論壇, 不妨介紹一下.

Two weeks ago, I've been forced to change my name in Facebook!
It needs to be real name and supply ID confirmation.
To be honestest, I've been using "Fatduck" for over 15/16 years. And I don't want to change.
Changing it feels like I'm announcing "Fatduck" as death. Well, I give up on Facebook!

For anyone who what to contact me, come to me old Blogger http://fatduck3d.blogspot.co.uk/
Or, email: this4game@hotmail.com ; fatduck_uk@qq.com

If you know any place/forums for discussing 3D gaming, let me know please.

Saturday, January 16, 2016

Little Tips


有效地使用 MS 腳本 (批次檔) 和 Quickbms 快速轉換檔案。
Effective use of MS script(Batch file) and Quickbms to convert files on the fly.

https://youtu.be/SPYT82fTJFc


Friday, January 15, 2016

Grimlands Online


2016年第一個研究的遊戲將會是 "Grimlands Online".
單單解包資源就花了四小時以上了. (謝謝 Luigi Auriemma 的解包工具和腳本)
單從貼圖看來就有點讓人期待了.
The first game I am going to study in 2016 is going to be "Grimlands Online"
With Luigi's QuickBms and o3pk script(Thanks Luigi Auriemma), All resources unpacked. But it took more than 4 hours to finish!!!
By looking at the textures, it's in very high detail.
Looking forward to it.















基本導入完成, 只是 "add_" 為首的動作出現問題.
而材質和貼圖有待轉換...
Almost done. Problem on some animation with suffix "add_"?
Textures and materials to be convert...













寫了個速成的 QuickBMS腳本.
而 Grimlands 就算是完成了.
Just wrote a quick and dirty bms script to convert o3tex to dds!
Grimlands is basicaly finished.